Audio Creative

Los Angeles, California   |   Contract

Care to Collaborate?

 Ever since the debut of REV, Output has made a name for itself uncovering new worlds of sonic landscapes. We are open to working with talented, experienced, and passionate creatives anywhere in the world to further this reputation through the production and creation of unique and inspiring audio content. Applicants should be prepared to talk about their background, qualifications, and how they see themselves best contributing to a collaboration.

An Audio Creative is a contracted role that typically falls under one or more of the following categories:

  • Audio Editor
  • Audio Engineer
  • Audio Mixer
  • Field Recordist
  • Preset & Kit Designer
  • Recording Musician
  • Sound Designer
  • Producer / Audio Content Creator

Responsibilities and requirements vary by role. Excellent communication skills and professionalism is a must. Contracted Audio Creatives will not be working from the Output office and can work from anywhere in the world.

Please note: If you have any technical issues applying, try using the Google Chrome web browser to apply. Be advised that due to the high volume of applications, a long wait time on a response should be expected.

About Output

 We’re a Los Angeles based company developing innovative software and gear for musicians, film composers, and music producers. Our products have become music industry standards, with users such as Diplo, Coldplay, Harry Gregson-Williams, Ramin Djawadi, Kanye West, Glitch Mob and many more.

At Output we’re a robust team of developers, sound designers, marketers, and musicians looking to create meaningful products that inspire the world’s greatest creators.

Submit Your Application

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Provide us with links to hear your work (Soundcloud/Bandcamp/Website/etc)

Downloadable Works

What roles are you capable in contributing towards our collaboration?

Check all that apply, briefly describing your experience with each.

*Please understand we cannot distribute audio content utilizing licensed source material owned by a third-party (e.g. sample libraries, pre-existing loops, really messed up & processed sample libraries and pre-existing loops, etc). Applications and demos should refrain from demonstrating this kind of third-party content use. However, any experience in the original creation of third-party works can be highlighted.

Last Thing...

Talk about your background, qualifications, interest in working with Output, and anything else that comes to mind.